Rob Wieland takes a look at His Majesty the Worm, and has some very insightful things to say! He begins:
There tend to be two types of cities in fantasy campaigns. The first kind are neo-medieval museum spaces where magic helps smooth over the differences between what the players know and what historians might quibble about. The second are filthy urban nightmares that reflect the anxieties of modern living with a few pockets here and there which highlight the strange beauty that can be found by anyone paying attention. The city in His Majesty The Worm feels like the latter, given that it’s built over a massive dungeon where the player characters work. Based on the OSR reference made by Josh McCrowell and moody black and white artwork, it’s easy to think this is another dark and gritty dungeon crawler. Instead, when I read the review copy provided by Exalted Funeral, I found something much cleaner, weirder and interesting. Did I swallow the worm of this game design? Let’s play to find out.