You're (Not) a Wizard + PDF
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Learn MoreCongratulations! You have been accepted to Smitherton Academy, the finest school for the study and practice of magic in this or any realm.
Your placement is confirmed, tuition paid, and you are all set to begin matriculating with our elite student body this fall.
There's only one problem:
You have no magical ability.
That's right. Whether through clerical error or cosmic joke, you were mistakenly admitted to Smitherton despite your utter lack of magical gifts. But you're determined to make the most of it. And that means one thing: Not Getting Caught.
If your teacher or classmates find out, you know you're out of here. So do your best, be on your guard, and if you're lucky you might just survive to see graduation.
After all, how hard could it be?
About the Game
You're (Not) A Wizard is a tabletop roleplaying game about getting into magic school by mistake and having to bluff, trick, and scheme your way through. Think: Magic School meets The Good Place.
It's a zero-prep game for 3-6 players, intended to be played in a single session or over the course of 2-3 sessions of 2-4 hours.
The Team
Written by David Esarey
Art by Johanna Taylor