TORQ + PDF
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Orders typically ship within 24-48 hours after being placed, business days only Monday - Friday. If you place an order on Friday, Saturday, or Sunday then it will not ship until the following business week. Shirts and Hoodies will ship separately.
We use USPS, UPS and DHL. Rates are based on current service rates and are subject to change. For the majority of items we ship in deluxe padded bubble mailers with bags and boards for added protection or with cardboard book mailers. Larger orders will be finely packed as well. We care about the product getting to you safe and secure.
Learn MoreIn TORQ, you are a driver: a traveler with special talents who ventures from community-to-community to help in anyway they can...
Post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. TORQ is two games built into one.
Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them.
Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The Reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. Ply your trade, whether you’re a:
- Modem, one who brings social media to communities
- Aggie, the botanist in this weird world that studies the flora and its properties
- Speakerbox, the master of ceremonies that brings the noise and music
TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-Anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world.
In your game of TORQ, create that world and those places, inhabit the people finding connection and joy in a different world.
Credits
Writing by Will JobstIllustration by Gabriel Reis
Photography by Ben Garbow
Design by Will Jobst
Editing by Seb Pines
Published by Good Luck Press