Tide World of Mani
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Learn MoreSurvival is the ability to swim in strange water." -Frank Herbert
Mani is an ocean world, the only spit of land is the shoals of the Last Atoll, a settlement in the shadow of a crashed colony ship turned palace, ruled with an iron fist by the Land Barons, ancestral lords of the Atoll, the have-nots relegated to floating shanty towns.
It's a tidally locked planet where people live in an eternal sunset, the thin sliver between the dark and the light.
Recently, interstellar megacorp Sharpe Co. established contact with the Barons and scored a deal giving them full extraction rights to Mani’s rich aurora diamond seam. Their funds and resources have reinforced the Land Barons but popular dissent with their rule has only grown.
Wave Priests cultivate a growing religious schism with the old High Priesthood that seeks to overturn the former order and usher in a zealous new faith to guide a new era on Mani. The Chromefolk roam the seas, cast out from their colony ship and forced to nomadic piracy.
Mani is poised to blow and you're right in the middle of it.
About the book:
Tide World of Mani is a revolution sandbox adventure module for the Mothership Sci-Fi Horror RPG and follow up Desert Moon of Karth in similar format.
Inspirations include Waterworld, Mad Max, historical revolutions, and modules like A Pound of Flesh.
Tide World of Mani features:
- 13+ detailed and dangerous locations to explore including an aurora diamond mine,a cargo ship pirate base, an underwater sacred grotto, the colony ship palace, a floating slum, and a corporate enclave resort.
- 18 varied and peculiar NPC's with wants, fears, and jobs for a crew of miscreants
- Detailed Last Atoll map, rumors, NPC’s, prospective jobs, and fine establishments on the only scraps of land on the planet
- 5 volatile factions for players to interact with including a crime family noble house, water and brimstone zealot priests, megacorp diamond miners compound, nomadic pirate refugees, a cafe underground of revolutionaries, and a sacred order of of mutants with gills
- Evolving encounters and updates for each location based on rising unrest and chaos in 3 phases of a growing revolution
- Tons of 1d10 tables ranging from smuggled products to strange technology, to requested organs, to random drugs
- Nautical Combat Rules for being or dealing with pirates
- 5+ detailed dungeon maps, 10+ new creatures, a hidden serial killer and more
The Team:
Written by Joel Hines
Illustrated by Logan Stahl
Cartography by Glynn Seal
Last Atoll Map by Ben Smith