
Terror of the Stratosfeind: Cycle of the Snake-Wolf 3: The Scales of Hyper-Visor God
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Terror of the Stratosfeind: Cycle of the Snake-Wolf 3: The Scales of Hyper-Visor God
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It all started in the Shattered Woods—an agent, a family man, the Crab-King, was sent to visit a god.
He touched He, setting off a chain reaction of events, the foretold death of a god, and his own mutagenesis.
About The Scales of the Hyper-Visor God:
Enter Mercy of Angels, the haven in the Shattered Woods that housed the dying god and the government man gone mad. Here is the base of operations, where this adventure could start—but doesn’t need to.
Everyone wants to find the Crab-King and just bring him home. To his family? To Washington? Rumours say he needs to be brought back to Washington, so maybe there?
Maybe you find him? Maybe you just wandered over the Covered Bridge, but you make it to Washington, a place much more paranoid than you think it would be. You can’t trust anyone, but the food is good, and the drinks are even better. Supposedly the Salons (House Parties) are good too.
Also, the Witch-Phase have emerged from the earth… I should have mentioned that earlier on the page. They’re elves with shark lineage from the pits of the earth.
Dodge the People-in-Black, or don’t—they’ll just send Black Helicopters to bring you back.
Don’t say alien.
And, most importantly, DO NOT UNDER ANY CIRCUMSTANCES EVER ENTER THE FACILITY. THERE IS NOTHING THERE AND IT IS DEFINITELY NOT JUST AN OFFICE BUILDING ON TOP OF A BLACK SITE ON TOP OF AN ALIEN CRASH SITE ON TOP OF A SET OF INTERDIMENSIONAL PORTALS.
The Scales of the Hyper-Visor God is a paranoid, conspiracy laden, adventure for Levels 1-6+ for Dungeon Crawl Classics. A Town with Problems, a trek through the Woods, a crawl across The Capitol, and an endless dive into a Mega-Dungeon—chasing a man who dared to touch a God. All tied together with a [Conspiracy Die] that shrinks and grows as the world becomes more and less rational; unable to explain itself.
The Scales of the Hyper-Visor God includes:
- Mercy of Angels, the starting town that once housed a god.
- The Shattered Woods, a point crawl investigating what’s really going on in the woods.
- Washington, a city crawl searching for “the facility”: A mega-dungeon with 360 rooms, spanning 12 levels, with 13 factions vying for power, 6 layers of history, and at least 2 dragons.
- 270+ encounters — a lot of things are wandering about, eating people, firing lasers, the usual.
- 210+ NPCS — from healers, card game players, town mayors, bounty hunters, to a walking brain.
- 100+ Bestiary Entries — people-in-black, black helicopters, black cars, mutant shock troopers, holographic alien ghosts... the usual
- 90+ new pieces of gear — from Trinidadian food to shock rifles to all matter of reverse engineered alien technology.
- 40+ Vehicles — tanks, catamarans, hang gliders.
- 24 Mercenaries — including a strange man in a mask and a were-jackalope.
- 30 adventure hooks — there’s UFOs in Washington you know.
- 30 occupations and new character Desires to go with them. — you can be a noise musician!
- 1 new playable species.
- not including the Metal-Faced Giantess, the Giant Robot, or the SpellOS Drives scattered all about; as well as procedures for Oracle Cards,Trading Cards, and Collectible Card Games.
The Team:
Written by Sean Richer
Editing by Jarrett Crader
Cover art by Zach Hazard Vaupen
Layout by Dai Shugars
Interior art by Charlotte Laskowski, Zach Hazard Vaupen, Spooky Rusty, Scrap Princess, Chin Fong, Meatborg, artistic stud10, Oleg Bulakh, Chanel Crowley, Sam Mameli, Pazuzu810, Justin McElroy, Matthew Warlick , Jonathan La Mantia, Brandon Yu (Chaoclypse), Maria F. Loscher, Waclaw Traier, Johan Nohr, Amanda Lee Franck, Tommy Sunzenauer, Brett Hess, Tony Tran, and Kin Wald
Hardcover book, 294 pages, color throughout. Includes PDF.

