Sorcerous Rites of the Elements
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Sorcerous Rites of the Elements
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The child, transfixed by the flame, like it speaks to them. The young woman who inexplicably leaves little gifts by the town’s well. The rambling beggar covered in dirt. The mysterious storm-chaser.
Immersed in their eccentricities, their obsessions with the elements may be precursors to their emergence as a fire-mage, water-conjurer, earth-mover, or wind-enchanter.
All wizards seek to control the uncontrollable, making dark pacts with patrons in an effort to master chaos itself.
Elementalists forego broad mastery of magical power, instead focusing on a very narrow field - a singular element.
Their deep connection to a singular element gives them greater power in that one area, but weakens them in all others.
About Sorcerous Rites of the Elements:
Sorcerous Rites of the Elements is a DCC RPG compatible wizard class variant, complete with 16 additional spells. The elementalist class and these spells are suitable for use in standard DCC games, but are also a flavorful addition or replacement for wizards in Stennard campaigns.
Includes:
- The Elementalist Class, with power that waxes and wanes from day to day
- 16 spells, 4 each from the 4 core elements - fire, earth, water, & air
- Each element will have an offensive, defensive, and utilitarian spell
- Spells include: Crystal Touch, Drowning Gasp, Gravel Storm, Immolating Grasp, Moths to the Flame, Pummeling Gale, Ring of Fire, Ripples in the Earth, Shielding Mist, Shrieking Wind, Stoneskin, Torchlight, Water Blast, Weight of Water, Whispers on the Wind, Wind Beneath
The Team:
Written by Nick Baran
Art by Rich Sampson, Francesco Accordi, Jason Brauncowkski, Carlos Castilho, Karim Gouyette, Trent Hackenberry, Jamie Jordan