Neoclassical Geek Revival Acidic 2nd Edition
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Neoclassical Geek Revival Acidic 2nd Edition
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This is the Acidic set of the 2nd Edition rules, as opposed to basic. Look its the advanced rules and I am just having a go at being clever.
Neoclassical Geek Revival (NGR) is a fantasy roleplaying game. Many reviews of it have been completed over the years, but the core purpose that differentiates it from things like retro-clones (beyond that it is not an OGL game) is that it is focused on player-driven shenanigans. It has different mechanics for class, conflict, stealth, magic, and experience which create a wildly different play experience while maintaining the old-school adventure vibe. Featuring art by Chris Huth and Dyson Logos.
The Team:
Written by: Zzarchov Kowolski.
Art by: Chris Huth, William McAusland, and Dyson Logos.
Layout and design: Alex Mayo, FMG and Zzarchov Kowolski.
172 pages, 6" x 9" hardcover book. Black and white throughout. PDF not included.
reworking the classic formula of how the classic game works, NGR presents a more structurally stable, and mechanically optimized system with mechanics driving a more mythic game instead of the materialistic goals of yore. My only gripe is the lack of monster examples in this book and the sarcastic tone. That being said, any Princess Bride superfan will have little issue making this their system of choice.