Gary's Appendix Issue 1 + PDF
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Learn MoreGary’s Appendix is a collective effort by a creative menagerie to create a memorable zine for fantasy gamers.
About the book:
This is a series of zines that explore the curious and fascinating parts of our beloved hobby in a way that is thought-provoking and useful. The inspiration for this zine is the AD&D Dungeon Masters Guide. We draw inspiration from the past works of the gaming giants with no attempt to reproduce it. Gary's Appendix about our love for the past and our excitement for the future.
Gary's Appendix Issue 1 includes:
Bestiary
We explore ways to turn mundane creatures into memorable encounters by considering the lore, mythology and ecology.
This issue includes
- Acolyte
- Ape, White
- Bandit
- Basilisk
- Bats
- Bear
- Beetle
- Berserker
- Black Pudding
- Boar
Articles:
- Wondering About Wandering Monsters - Many dungeon masters eschew using wandering monster tables for their games. Travis Miller unpacks the reasons people hesitate to use this mechanic and explains his thoughts on why they are useful.
- Chaos - An Anatomy of Fun Encounters. Sometimes we want to add some high-action hijinks to our games, but often we come up dry in trying to bring it to our game. Andrew Tryon provides some thoughts and some random tables to turn an encounter into a memorable night of wild escapades.
- Unsettling Devotions - This article provides more information about the four faiths discussed in the Berserker section of this issue’s bestiary. The deities and beliefs presented are not unique to berserkers. Indeed, they are quite suitable to sprinkle into your game. Presented in an evocative style, it allows dungeon masters to infuse them into their setting for narrative flavor or to develop them into more dominant, and ominous, elements in their world.
- The Cost of Sage Advice - Gaining intelligence is a smart activity for the adventuring party, and sometimes that requires finding a scholar. This article provides a practical way for characters to gain elusive information useful for completing quests, finding lost treasure, or simply creating mischief. Knowledge is power, and the scholar provides a means for character to gain access to it.
The Team:
Writen by Andrew Tryon, Jeff Jones, Travis Miller, Zac Goins