DayTrippers CORE Rules + PDF
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DayTrippers CORE Rules + PDF
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Orders typically ship within 24-48 hours after being placed, business days only Monday - Friday. If you place an order on Friday, Saturday, or Sunday then it will not ship until the following business week. Shirts and Hoodies will ship separately.
We use USPS, UPS and DHL. Rates are based on current service rates and are subject to change. For the majority of items we ship in deluxe padded bubble mailers with bags and boards for added protection or with cardboard book mailers. Larger orders will be finely packed as well. We care about the product getting to you safe and secure.
The time is shortly after the year 2100, and the alternate realities of SlipSpace are opening for exploration in new and experimental vehicles known as SlipShips.
The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless scientific knowledge and powerful artifacts from far-flung dimensions and alternate timelines.
They’re called DayTrippers — and you’re one of them.
About the game:
DayTrippers is a surreal reality-hopping roleplaying game set in a near-future science fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home.
The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness . . .
This complete game system contains:
- History & Setting
- MegaCorporations & Companies
- Character Build System
- Progressive Character Generation
- Ship Construction
- Sample Characters
- Generic Characters
- Action Resolution
- Helping
- Taking Harm
- Healing
- Combat Rules
- Vehicular Action
- Vehicular Combat
- Vector Slipping
- Earning & Spending Experience
- Optional Subsystems
- Rules for Collaborative Play
- System Conversion Tables
- PC Sheet
- Ship Sheet
A DayTrippers campaign is like a series of one-shots: each adventure is designed to last a single session and return the PCs back to Earth. An infinite variety of bizarre experiences can be explored, from "Dream Worlds" and "Alternate Earths" to distant planets in our universe and others. Players will visit new and wildly divergent realities every session, blurring the line between subjective and objective reality, and cranking up the weirdness to eleven.
DayTrippers uses the CORE engine, a minimalist SRD for character-driven emergent stories. D6s only · Actions are skill-based · Results are narratively interpreted · Narrative interpretation shifts between GM and Player · CharGen is progressive point-buy · Experience points offer advancements of all types · Conversion tables included for d20, PbtA and percentage-based systems · Sample characters and vehicles included. · Progressive Character Generation and LifeShaping Events make characters flexible and easy to create · Action Resolution based on "yes/no and/but" interpretions, creating a wide range of dramatic outcomes for every single roll.
Also check out the DayTrippers GameMasters Guide.
The team:
Written by Tod Foley