Arkos + PDF
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A stunning betrayal has broken Arkos, the City-Sphere of Law, plunging it into bitter violence. The stability and joy Arkos once provided are vanishing.
Vea, one of its founding gods, has turned tyrant.
But nothing–not even a war amongst the gods–can stop Arkos’ legendary nightclubs from opening their doors to those who seek the deepest, wildest experiences life has to offer.
What are you waiting for? The world to end?
// NOW ENTERING ARKOS //
You were drinking swill at The Empty Cup when Vea unleashed her Peacekeepers onto the city. Or maybe you were at Arkanis haggling with a goblin clerk over the price of a spell. Or maybe you were riding on an air medusa, Arkos’ famed floating jellyfish, flying high above the city when it changed forever.
Whatever your circumstance, the next choice is up to you. Choose wisely, disaster and glory are both close at hand. And who knows? Maybe the choices of mortals can sway the gods themselves.
About Arkos:
Arkos is a high-stakes science-fantasy setting and adventure for Troika! You are the citizens of Arkos, a city thrust into disorder by a tyrant god.
What roads will you take–what doors will you open–during this tumultuous time in the Great City of Law?
Join a faction trying to shape the city’s fate? Take direct action against the worshippers of the oppressor god? Go wild in an Arkosian nightclub?
Possibilities abound, and, these days in Arkos, everything seems up for the taking.
Arkos includes:
- Arkos - 86 pages, hardcover, full color.
- A complete science-fantasy setting and adventure with random tables for names, crowds, nightclubs, encounters for each of the city’s five wards, artificial weather, digital sky, and more!
- 24 unique points of interest throughout the city
- 5 Gods of Law
- Two dungeon crawls // The Mind Fortress + Backstage at Club Obscura
- A deadly pointcrawl through the forbidden Omnus Ward
- New enemies // Stasis-Cats, Terror Visions, Angry Angles, and more!
- New spells // Alchemical Drip, Astral Disco, Dopplegang, and more!
- 11 Backgrounds to play, such as:
- Rogue Automatic // Mechanical warriors who abandoned their knightly order to follow their own path
- Spellsinger // Daring duelists who can capture spells with their powerful voices and unleash them as their own.
- Hyperthread // Thoughtful monks who bear capes made of magical, endless cloth that can envelope and hold almost any being
- 12 sparks // Recent events that connect each Background to the City-Sphere
- 12 stakes // Something each Background can lose or has already lost
- A subway system with random tables for station and train crowds, train vibes, and unique instances
- Dozens of memorable NPCs (like the fiery sage Tourniquet Morphine or Moonstone, the charming Astral Elf merchant) as well as a myriad of random tables to create your own
- 4 nightclubs with random tables for encounters, crowds, vibes, and rumors as well as their own curated playlist to set the tone
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4 factions, each with a leader, HQ, member generator table, and a quest for the players to undertake
- The Low-High Courts // A centuries-old, byzantine network of legal and political power ruled by despotic Magistrate
- The Heretical Orders of Numerology // Math cultists who believe numbers are the true gods
- Plus Minus Plus Minus // a blister-punk band that got so big and so cool, they became a full-fledged, free-wheeling hedonistic movement
- The Gathering // A decentralized network of beings struggling to create a more just world amidst upheaval, uncertainty, and cutthroat competition
The Team:
Written and designed by John Kordosh
Cover illustration by Michael Ribaltchenko
Illustrated by Valentin Outreciel, Sam Mameli, Dave B. Norton, John Kordosh, and Michael Ribaltchenko
Dungeon maps by Gérémia Gayaud
Metro map by Eric Schrecongost
Playlists curated by Sean Ingram